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Maneuvering Unit (Tactical)
Tactical-grade maneuvering unit grants 10-foot movement per Thrust action in zero gravity while preventing Off-Guard and clumsy conditions when untethered. Scales across grades: Co...
commonTech
Internal stabilizers and jets synchronize your movements in zero gravity. You aren't Off-Guard or clumsy while untethered.
| Variant | Price | Bulk | Effect |
|---|---|---|---|
| Maneuvering Unit (Commercial) | 800 credits | L | — |
| Maneuvering Unit (Tactical) | 3200 credits | L | When you use Thrust, you move 10 feet in the chosen direction. |
| Maneuvering Unit (Advanced) | 13400 credits | L | When you use Thrust, you move 15 feet in the chosen direction. |
| Maneuvering Unit (Superior) | 64400 credits | L | When you use Thrust, you move 30 feet in the chosen direction. |
Level 7 · Price 3,200 credits · Bulk L
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.