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Advanced Coil Rifle
Two-handed sniper rifle dealing 2d10 piercing damage with Tracking +1; magnetic-coil acceleration balances damage output across 4 grade tiers. Costs 1,100 credits at Advanced grade...
commonBoostKickbackTechUnwieldyVolleyTracking
The barrel of this rifle is surrounded by a coil that accelerates ammunition with power and accuracy using carefully aligned magnetic fields.
| Grade | Level | Upgrade Price | Total Price | Upgrades | Damage Dice | Traits |
|---|---|---|---|---|---|---|
| Commercial Coil Rifle | 0 | 0 | 100 | 1 | 1 | — |
| Tactical Coil Rifle | 2 | 350 | 450 | 1 | 1 | Tracking +1 |
| Advanced Coil Rifle | 4 | 650 | 1100 | 2 | 2 | Tracking +1 |
| Superior Coil Rifle | 10 | 9000 | 10100 | 2 | 2 | Tracking +2 |
| Elite Coil Rifle | 12 | 10000 | 20100 | 3 | 3 | Tracking +2 |
| Ultimate Coil Rifle | 16 | 80000 | 100100 | 3 | 3 | Tracking +3 |
| Paragon Coil Rifle | 19 | 300000 | 400100 | 4 | 4 | Tracking +3 |
Level 4 · Price 1,100 credits · Bulk 1 · Hands 2
Damage 1d10 piercing · Range 120 ft. · Reload 1 Type
Group Sniper
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.