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Coil Rifle
Two-handed sniper rifle dealing 1d10 piercing at level 0, with magnetic coil acceleration. Scales across seven grades from Commercial (1 damage die, 100 credits) to Paragon (4 dama...
commonBoostKickbackTechUnwieldyVolley
The barrel of this rifle is surrounded by a coil that accelerates ammunition with power and accuracy using carefully aligned magnetic fields.
| Grade | Level | Upgrade Price | Total Price | Upgrades | Damage Dice | Traits |
|---|---|---|---|---|---|---|
| Commercial Coil Rifle | 0 | 0 | 100 | 1 | 1 | — |
| Tactical Coil Rifle | 2 | 350 | 450 | 1 | 1 | Tracking +1 |
| Advanced Coil Rifle | 4 | 650 | 1100 | 2 | 2 | Tracking +1 |
| Superior Coil Rifle | 10 | 9000 | 10100 | 2 | 2 | Tracking +2 |
| Elite Coil Rifle | 12 | 10000 | 20100 | 3 | 3 | Tracking +2 |
| Ultimate Coil Rifle | 16 | 80000 | 100100 | 3 | 3 | Tracking +3 |
| Paragon Coil Rifle | 19 | 300000 | 400100 | 4 | 4 | Tracking +3 |
Price 100 credits · Bulk 1 · Hands 2
Damage 1d10 piercing · Range 120 ft. · Reload 1 Type
Group Sniper
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.