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Feats

Cheer Up

Single action to reduce an adjacent ally's clumsy, enfeebled, frightened, sickened, or stupefied condition by 2 (target's choice). Requires being trained in Medicine. Target become...

commonEnvoyHealing

You encourage an adjacent ally to overcome their minor ailments by patting them on the back, providing them useful advice, or offering some form of comfort or inspiration. The target reduces the value of one of the following conditions of their choice by 2: clumsy, enfeebled, frightened, sickened, stupefied. The target then becomes temporarily immune to Cheer Up for 1 day.