Cheer Up
Single action that reduces one condition (clumsy, enfeebled, frightened, sickened, or stupefied) by 2 points for an adjacent ally of your choice, granting the target 1-day immunity...
You encourage an adjacent ally to overcome their minor ailments by patting them on the back, providing them useful advice, or offering some form of comfort or inspiration. The target reduces the value of one of the following conditions of their choice by 2: clumsy, enfeebled, frightened, sickened, stupefied. The target then becomes temporarily immune to Cheer Up for 1 day.
Level 8 · Type Class
Prerequisites Trained in Medicine
Action Single Action
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