Unconscious
You can't act; you take a −4 status penalty to AC, Perception, and Reflex saves; and you gain Blinded and Off-Guard conditions. When knocked unconscious, you fall Prone and drop he...
You are asleep or have been knocked out. You can't act. You take a −4 status penalty to AC, Perception, and Reflex saves, and you have the Blinded and Off-Guard conditions. When knocked unconscious, you fall Prone and drop held items unless the effect specifies otherwise.
Waking up
- At 0 HP (dying): you wake when healed to 1+ HP. See Dying.
- At 0 HP (stable, not dying): you naturally return to 1 HP and wake after a period determined by the GM (minimum 10 minutes).
- Above 0 HP: you wake when you take damage (if not dropped to 0), receive healing, are shaken awake (Interact action), or succeed at a Perception check against nearby noise (DC 5 for battle).
An Unconscious creature can still be perceived and targeted normally — it's just completely helpless. Attackers targeting an Unconscious creature don't need to deal with any detection conditions.
Group Death
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