Envoy
Envoys amplify allies through short-action Directives that grant bonuses, impose penalties on foes, or shift encounters unpredictably. Train in all skills with expertise in aiding...
Envoys lead through inspiration, guile, and improvisation. They don't dominate any single battlefield role — instead they amplify their entire team through short-action Improvisations that grant allies bonuses, impose penalties on foes, or swing encounters in unexpected ways. The Envoy's signature ability is adapting to situations on the fly.
Key Ability: Charisma
Stamina Points per Level: 6 + Con modifier
Hit Points per Level: 6
Perception Proficiency: Expert
Saving Throws: Expert Reflex, Trained Fortitude, Expert Will
Skills: All skills (Trained), with an emphasis on social skills
Attacks: Trained in basic melee weapons, small arms, and unarmed strikes
Defenses: Trained in light armor
Key 1st-Level Features:
- Envoy Improvisations: A pool of short-action abilities to buff allies and debuff foes
- Expertise: Trained in all skills; Aiding allies is more effective
Granted Features
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.