Character
118 entries in the Starfinder 2e compendium
- Additional Feats
- Advancement Table
- Age
- Alien Ancestries
- Alternate Ancestry Boosts
- Ancestry Entries
- Ancestry Feats
- Ancestry Feats (Rules) (Player Core)
- Ancestry Rarities?
- Ancestry, Background, Class, or Details
- Ancient Arts
- Archetypes
- Armor Class (AC) (Rules) (Player Core)
- Attribute Boosts
- Attribute Boosts & Flaws
- Attribute Modifier Overview
- Backgrounds
- Bulk (Rules) (92-bulk)
- Changing Edicts and Anathema
- Class DC
- Class Feats
- Class Features
- Colony Hive Minds
- Core Ancestries
- Dedication Details
- Deity
- Edicts and Anathema
- Faith
- Feats from Existing Sources
- Feats that Grant Feats
- Fonqon Trees
- Fonqugon Architecture
- Formian Reproduction
- G'folian Adventurers
- G'folian Ditty Identity
- Gadrathar Fortress
- Galactic Ancestries
- Galaxy of Choices
- Gender and Pronouns
- General Feats
- Heriage Physiology
- Heritages
- Hero Points (Rules) (Player Core)
- Hit Points (Rules) (142-hit-points)
- Hit Points (Rules) (Player Core)
- Home World
- Hopepunk
- Initial Proficiencies
- Key Attribute
- Languages
- Languages (Rules) (Player Core)
- Less Standard Unarmed Attacks
- LFAN Trait
- Lineage Feats
- Madrosarai Adventurers
- Madrosarai Bloodlines
- Melee Strikes and Ranged Strikes
- Mixed Ancestries
- Mixed Ancestries (Rules) (Player Core)
- Mixed Ancestry Heritages
- Multiclass Dedications
- Optional Voluntary Flaws
- Other Ancestries
- Perception (Rules) (77-perception)
- Playing a Gap-Touched
- Playing a Versatile Heritage
- Playing the Class
- Port of Call
- Raxi or Raxil?
- Reading Class Entries
- Regional Languages
- Riding PCs
- Sabraxid Selves
- Saving Throws (Rules) (78-saving-throws)
- Session Zero
- Size
- Skill Feats
- Skill Increases
- Skills (Rules) (80-skills)
- Special Abilities (Rules) (Player Core)
- Special Archetypes
- Speed (Rules) (Player Core)
- Spellcasting Archetypes
- Spells and Spellcasting
- Standardized Ancestry Feats
- Standardized Ancestry Feats (Rules) (Galactic Ancestries)
- Standardized Ancestry Feats in Your Campaign
- Standardizing Other Ancestries
- Step 1: Create A Concept
- Step 10
- Step 10: Finishing Details
- Step 2: Start Building Attribute Modifiers
- Step 3
- Step 3: Select an Ancestry
- Step 4
- Step 4: Pick a Background
- Step 5
- Step 5: Choose a Class
- Step 6
- Step 6: Finish Attribute Modifiers
- Step 7
- Step 7: Record Class Details
- Step 8
- Step 8: Buy Equipment
- Step 9
- Step 9: Calculate Modifiers
- Steps 1 and 2
- Szandite Collective
- The Call
- The Isolating Gap
- The Six Attribute Modifiers
- Theming Standardized Ancestry Feats
- Traits
- Unlimited Possibilities!
- Versatile Heritages
- Versatile Heritages (Rules)
- Veyvilla-6 and Beyond
- Your Allies