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Step 8: Buy Equipment

At 1st level, your character has 150 credits to spend on armor, weapons, and other basic equipment. Your character's class lists the types of weapons …

At 1st level, your character has 150 credits to spend on armor, weapons, and other basic equipment. Your character's class lists the types of weapons and armor with which they are trained (or better!). Their weapons determine how much damage they deal in combat, and their armor influences their Armor Class; these calculations are covered in more detail in Step 10. You'll also want equipment like cable line, flashlights, toolkits, and other traveling gear, and maybe even a serum or sprayflesh for emergency medical needs. Augmentations that change your body, upgrades for your armor and weapons, and magic items are pricier options that you probably won't be able to afford yet, but window shopping is free! Character Sheet Once you’ve spent your character’s starting wealth, calculate any remaining credits they might still have and write those amounts in the Inventory section on the second page. Record your character’s weapons in the Melee Strikes and Ranged Strikes sections of the first page, depending on the weapon, and the rest of their equipment in the Inventory section on the second page. You’ll calculate specific numbers for melee Strikes and ranged Strikes with the weapons in Step 9 and for AC when wearing that armor in Step 10.

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