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Step 6: Finish Attribute Modifiers

Now that you've made the main mechanical choices about your character, it's time to finalize their attribute modifiers. Do these two things: …

Now that you've made the main mechanical choices about your character, it's time to finalize their attribute modifiers. Do these two things: First, make sure you've applied all the attribute boosts and attribute flaws you've noted in previous steps (from your ancestry, background, and class). Then, apply four free attribute boosts to your character's attribute modifiers. Choose a different attribute modifier for each and increase that attribute modifier by 1. Remember that each attribute boost adds 1 to the base modifier of +0, and each attribute flaw subtracts 1. You should have no attribute modifier lower than –1 or higher than +4. Character Sheet Write your character’s starting attribute modifiers in the box provided for each on the first page.

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