Stardust Plague
Level 11 disease with DC 29 Fortitude save. Four stages over 4 days deal escalating void and bleed damage (1d6→3d6 void, 1d6→3d6 persistent bleed hourly), impose fatigued, and trig...
While relatively rare in the modern era, this disease killed millions across The Pact Worlds soon after the advent of Drift travel. Saving Throw DC 29 Fortitude Onset 1 hour Stage 1 1d6 bleed damage and 1d6 void damage (1 day) Stage 2 1d6 void damage, fatigued, and take 1d6 persistent bleed damage every hour (1 day) Stage 3 2d6 void damage, Fatigued, and take 2d6 persistent bleed damage every hour, and whenever you take bleed or void damage, you must succeed at a Will save against the disease's DC or become confused for 1 round (1 day) Stage 4 3d6 void damage, unconscious, and take 3d6 persistent bleed damage every hour
Disease · Level 11 · DC 29 Fortitude · Onset 1 hour
| Stage | Effect | Duration |
|---|---|---|
| 1 | 1d6 bleed damage and 1d6 void damage | 1 day |
| 2 | 1d6 void damage, fatigued, and take 1d6 persistent bleed damage every hour | 1 day |
| 3 | 2d6 void damage, fatigued, and take 2d6 persistent bleed damage every hour, and whenever you take bleed or void damage, you must succeed at a Will save against the disease's DC or become confused for 1 round | 1 day |
| 4 | 3d6 void damage, unconscious, and take 3d6 persistent bleed damage every hour |
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