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Afflictions

Devil Chill

DC 22 Fortitude disease originating in devils; deals 2d6 cold damage per stage while inflicting clumsy and escalating cold weakness. Fiends never progress beyond stage 1, but celes...

commonDiseaseDivine
Lvl 6DiseaseDiseaseDivine
SaveDC 22 Fortitude
Onset1 day
Stages
  1. 1.carrier with no effects(1 day)
  2. 2.2d6 cold damage and clumsy 2(1 day)
  3. 3.2d6 cold damage, clumsy 3, and weakness 10 to cold(1 day)
  4. 4.2d6 cold damage, paralyzed, and weakness 15 to cold
  5. 5.death

Originating in devils, no one is certain whether this disease resulted from diabolic biohacking or if it mutated in the body of a devil. Devil chill can affect fiends and celestials even if they're immune to disease, but fiends will never progress beyond stage 1, and the disease gains the Virulent trait while infecting a celestial creature. Saving Throw DC 22 Fortitude Onset 1 day Stage 1 carrier with no effects (1 day) Stage 2 2d6 cold damage and clumsy 2 (1 day) Stage 3 2d6 cold damage, clumsy 3, and weakness 10 to cold (1 day) Stage 4 2d6 cold damage, paralyzed, and weakness 15 to cold Stage 5 death