Devil Chill
Level 6 disease with DC 22 Fortitude save; begins as asymptomatic carrier stage, then progresses through 2d6 cold damage, clumsy conditions (2–3), and cold weakness (10–15). Infect...
Originating in devils, no one is certain whether this disease resulted from diabolic biohacking or if it mutated in the body of a devil. Devil chill can affect fiends and celestials even if they're immune to disease, but fiends will never progress beyond stage 1, and the disease gains the Virulent trait while infecting a celestial creature. Saving Throw DC 22 Fortitude Onset 1 day Stage 1 carrier with no effects (1 day) Stage 2 2d6 cold damage and clumsy 2 (1 day) Stage 3 2d6 cold damage, clumsy 3, and weakness 10 to cold (1 day) Stage 4 2d6 cold damage, paralyzed, and weakness 15 to cold Stage 5 death
Disease · Level 6 · DC 22 Fortitude · Onset 1 day
| Stage | Effect | Duration |
|---|---|---|
| 1 | carrier with no effects | 1 day |
| 2 | 2d6 cold damage and clumsy 2 | 1 day |
| 3 | 2d6 cold damage, clumsy 3, and weakness 10 to cold | 1 day |
| 4 | 2d6 cold damage, paralyzed, and weakness 15 to cold | |
| 5 | death |
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