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Devil Chill

Level 6 disease with DC 22 Fortitude save; begins as asymptomatic carrier stage, then progresses through 2d6 cold damage, clumsy conditions (2–3), and cold weakness (10–15). Infect...

commonDiseaseDivine

Originating in devils, no one is certain whether this disease resulted from diabolic biohacking or if it mutated in the body of a devil. Devil chill can affect fiends and celestials even if they're immune to disease, but fiends will never progress beyond stage 1, and the disease gains the Virulent trait while infecting a celestial creature. Saving Throw DC 22 Fortitude Onset 1 day Stage 1 carrier with no effects (1 day) Stage 2 2d6 cold damage and clumsy 2 (1 day) Stage 3 2d6 cold damage, clumsy 3, and weakness 10 to cold (1 day) Stage 4 2d6 cold damage, paralyzed, and weakness 15 to cold Stage 5 death

Disease · Level 6 · DC 22 Fortitude · Onset 1 day

StageEffectDuration
1carrier with no effects1 day
22d6 cold damage and clumsy 21 day
32d6 cold damage, clumsy 3, and weakness 10 to cold1 day
42d6 cold damage, paralyzed, and weakness 15 to cold
5death

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