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SpellsArcane

Resist Energy

Warding a target against one chosen energy type, acid, cold, electricity, fire, or sonic, blunts that threat before it turns costly.

commonConcentrateManipulate

A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose.

Rank 2 · Traditions Arcane, Divine, Occult, Primal

Cast 2 actions

Range touch

Duration 10 minutes

Heightened

  • Heightened (4th) The resistance increases to 10, and you can target up to two creatures.
  • Heightened (7th) The resistance increases to 15, and you can target up to five creatures.