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Feats

Energy Ward

Every damaging spell doubles as momentary armor, converting its leftover energy into a shield against the next elemental hit.

commonSorcerer

Frequency once per turn Requirements Your most recent action was to cast a non-cantrip spell that dealt energy damage.You convert energy from the last spell you cast into a protective ward. Until the start of your next turn, you gain resistance to one type of energy (acid, cold, electricity, fire, force, sonic, vitality, or void) equal to 4 + the rank of the spell.

Level 6 · Type Class