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Dwarf
Dwarves are stocky, hardy people known for their craftsmanship, stubbornness, and deep connection to stone and metal. They are resilient and resistant to magic.
dwarfhumanoid
- Speed
- 20 ft
- Size
- Medium
- Sense
- Darkvision 60 ft
Dwarves are stocky, hardy people known for their craftsmanship, stubbornness, and deep connection to stone and metal. They are resilient and resistant to magic.
Hit Points: 10
Size: Medium
Speed: 20 feet (but speed is never reduced below 20 feet by armor or encumbrance)
Ability Boosts: Constitution, Wisdom, plus one free ability boost
Ability Flaws: Charisma
Traits: Dwarf, Humanoid
Senses: Darkvision (see in darkness as though dim light)
Languages: Common, Dwarven, plus bonus languages equal to Intelligence modifier.
Ancestry Features:
- Clan Dagger: Every dwarf begins play with a free clan dagger (a dagger unique to their clan) — a simple agile thrown weapon.
- Dwarven Lore: Gain training in Crafting and Religion. Also trained in Dwarven Lore.
- Dwarven Weapon Familiarity: Access to uncommon dwarven weapons; treat them as one category lower for proficiency.
Heritage Choices:
- Ancient-Blooded Dwarf: Once per day use a reaction to reduce a magical effect's duration.
- Death Warden Dwarf: Gain a +1 status bonus to saves against death effects and negative energy.
- Elemental Heart Dwarf: Choose an energy type; gain resistance 1 to it.
- Forge Dwarf: Fire resistance 1; ignore fire environmental hazards.
- Stone Dwarf: Gain +2 circumstance bonus to AC against critical hits once per day.