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SpellsArcane

Forge

Superheating a target scorches flesh with fire and leaves any metal it touches glowing hot, softer and easier to damage.

uncommonEvocationFire

Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use. You superheat the target, dealing 3d6 fire damage. If the target is a metal object, reduce its Hardness by an amount equal to the damage dealt until the end of your next turn.

Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage.

Critical Failure The target takes double damage, and if it's a metal creature, it gains weakness 2 to physical damage until the end of your next turn.

Rank 1 · Traditions Arcane, Primal

Cast 2 actions

Range 30 feet

Save Fortitude

Damage 3d6 fire

Heightened

  • Heightened (+1) The damage increases by 2d6, and the weakness on a critical failure increases by 2.