Dwarf
Master stone-workers whose resilience runs as deep as mountains, stubbornness and craftsmanship forged in stone.
Dwarves are stocky, hardy people known for their craftsmanship, stubbornness, and deep connection to stone and metal. They are resilient and resistant to magic.
Hit Points: 10
Size: Medium
Speed: 20 feet (but speed is never reduced below 20 feet by armor or encumbrance)
Ability Boosts: Constitution, Wisdom, plus one free ability boost
Ability Flaws: Charisma
Traits: Dwarf, Humanoid
Senses: Darkvision (see in darkness as though dim light)
Languages: Common, Dwarven, plus bonus languages equal to Intelligence modifier.
Ancestry Features:
- Clan Dagger: Every dwarf begins play with a free clan dagger (a dagger unique to their clan) — a simple agile thrown weapon.
- Dwarven Lore: Gain training in Crafting and Religion. Also trained in Dwarven Lore.
- Dwarven Weapon Familiarity: Access to uncommon dwarven weapons; treat them as one category lower for proficiency.
Heritage Choices:
- Ancient-Blooded Dwarf: Once per day use a reaction to reduce a magical effect's duration.
- Death Warden Dwarf: Gain a +1 status bonus to saves against death effects and negative energy.
- Elemental Heart Dwarf: Choose an energy type; gain resistance 1 to it.
- Forge Dwarf: Fire resistance 1; ignore fire environmental hazards.
- Stone Dwarf: Gain +2 circumstance bonus to AC against critical hits once per day.
HP 10 · Size Medium · Speed 20 ft · Senses Darkvision 60 feet
Boosts CON, WIS · Free Boosts 1