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Pitfalls

Three encounter-design pitfalls to avoid: over-complicating every fight, flattening the difficulty curve, dangerous ability combos.

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Parent page Combining and Separating Encounters

  • Don't Make Every Encounter Complex: There are many ways to make complex and dynamic encounters, but making every single encounter complex will become exhausting for you and your players. Some encounters should be simple, both because it will make the world feel more real and because it's a good way for the group to relax without as much to keep track of.
  • Avoid Flat Difficulty: Ensure that not too many of your encounters fall at the same threat level. Having some low- and even trivial-threat battles adds variety, and it's great to throw in a few severe encounters beyond just bosses.
  • Beware of Unexpected Difficulty: You might end up with creatures that have abilities that fit well together, making them extremely powerful as a combo, or that are particularly well-suited against your PCs.

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