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Condition — Undetected
Undetected: enemies don't know your square, must guess + DC 11 flat check. Strongest stealth condition. Maintained by Sneak. Countered by Seek, noise, or alternative senses.
Creatures have no idea where you are. The strongest stealth condition.
Mechanical Effects:
- Creatures must guess which square you occupy to target you
- Even if they guess correctly, they must succeed on a DC 11 flat check to hit
- Creatures can't use reactions triggered by your actions (since they don't know you're acting)
- You can use Sneak to remain Undetected while moving
How Applied:
- Successfully Sneaking while already Hidden
- Being invisible with no non-visual cues
- Being in an area where creatures can't detect you at all
How Removed:
- Seek action by a creature (Perception vs. your Stealth DC) — you become Hidden or Observed
- Making noise, leaving visible traces, or otherwise revealing your general location (become Hidden)
- Attacking (typically become Observed or Hidden depending on circumstances)
- Entering a creature's non-visual detection range (tremorsense, etc.)
Undetected vs. Hidden:
| Aspect | Hidden | Undetected |
|---|---|---|
| Enemy knows your square | Yes | No |
| Flat check to target | DC 11 | DC 11 (if guessed right) |
| Must guess square | No | Yes |
Undetected is strictly better than Hidden because the enemy has to guess your location first.
Tactical Impact: Undetected is the gold standard for stealth. A Rogue who Sneaks into Undetected can choose any angle of attack. Enemies waste actions Seeking or attacking empty squares. Sneak Attack from Undetected is devastating.