Showing0entries
Sorted A-Z
Rules

Condition — Grabbed

Grabbed: Off-Guard (-2 AC), Immobilized, DC 5 flat check for manipulate actions. Freed by Escape action. Core martial control tactic. Less severe than Restrained.

A creature is holding you in place. You are stuck and exposed.

Mechanical Effects:

  • You are Off-Guard (-2 circumstance penalty to AC)
  • You are Immobilized (can't use movement actions)
  • You must succeed at a DC 5 flat check for any action with the manipulate trait (drawing weapons, retrieving items, casting spells with somatic components)
  • If the flat check fails, the action is wasted

How Applied:

  • Grapple action (Athletics check vs. Fortitude DC)
  • Monster grab abilities (many monsters have "Grab" or "Improved Grab")
  • Some spells and effects

How Removed:

  • Escape action (your choice of Acrobatics or Athletics vs. the grabber's Athletics DC)
  • The grabber releasing you (costs them a free action)
  • The grabber being Incapacitated or moving away
  • Freedom of movement or similar magic
  • Breaking the grab through force (dealing enough damage to disable the grabber)

Interactions:

Tactical Impact: Grabbing is a core martial tactic in PF2e. Off-Guard (-2 AC) for the entire party to exploit, plus Immobilized to prevent positioning. Athletics-focused characters (Fighters, Monks with Grapple) can lock down key targets.