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Champion of Shelyn

Champions are bastions of their deities' virtues and are living beacons for their causes.

commonHolyHumanHumanoid
Lvl 7HolyHumanHumanoid
AC
25
HP
120
Perc
+15
Fort
+15
Ref
+12
Will
+15
STR
+4
DEX
+1
CON
+2
INT
+1
WIS
+2
CHA
+3
Speed20 ft
Actions
  • glaive +18 1d8+10 slashing
  • fist +17 1d4+10 bludgeoning
  • crossbow +14 1d8+6 piercing 120 ft
AC
25
HP
120
STR
+4
DEX
+1
CON
+2
INT
+1
WIS
+2
CHA
+3

Champions are bastions of their deities' virtues and are living beacons for their causes. Those who walk these paths must adhere to the tenets of their patron deity or risk losing their abilities altogether.

AC 25

Fort +15

Ref +12

Will +15

HP 120

Champion's Aura (aura, divine) 15 feet. Any follower of Shelyn in the aura knows the champion is a champion of Shelyn. At the end of the champion's turn, each ally in the aura reduces its frightened value by 1.