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Abbot of Abadar

An abbot heading a charity or orphanage under Abadar's banner can call on their deity once a day to wrap an ally in a moment of protection.

commonHumanHumanoid

Abbots are often the heads of religious institutions less focused on spellcasting, such as orphanages, religious schools, or charities.

Divine Protection [Two Actions] (Concentrate) Frequency once per day; Effect The abbot beseeches their deity to protect someone in their charge, attempting a DC 25 Religion check. If it succeeds, a divine sanctuary spell affects one of the abbot's allies within 60 feet.

Level 1

Perception +7 · Languages Common, Empyrean, Utopian · Skills Deception +6, Diplomacy +8, Religion +21, Society +7

STRDEXCONINTWISCHA
+1+1-2+2+4+3
ACFortRefWill
14+3+4+11

HP 15

Speed 25 feet

Actions

  • Melee Griffon cane [Single Action] +6 (two-hand d8), Damage 1d4+3 bludgeoning
  • Melee Fist [Single Action] +6 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+3 bludgeoning
  • Melee Crossbow [Single Action] +6 (range 120 ft, reload 1), Damage 1d8+2 piercing

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