Abbot of Abadar
Abbots are often the heads of religious institutions less focused on spellcasting, such as orphanages, religious schools, or charities.
- AC
- 14
- HP
- 15
- Perc
- +7
- Fort
- +3
- Ref
- +4
- Will
- +11
- STR
- +1
- DEX
- +1
- CON
- -2
- INT
- +2
- WIS
- +4
- CHA
- +3
- griffon cane +6 1d4+3 bludgeoning
- fist +6 1d4+3 bludgeoning
- crossbow +6 1d8+2 piercing 120 ft
- AC
- 14
- HP
- 15
- STR
- +1
- DEX
- +1
- CON
- -2
- INT
- +2
- WIS
- +4
- CHA
- +3
Abbots are often the heads of religious institutions less focused on spellcasting, such as orphanages, religious schools, or charities.
AC 14
Fort +3
Ref +4
Will +11
HP 15
Speed 25 feet
Melee
[Single Action]
griffon cane +6 (two-hand d8),
Damage 1d4+3 bludgeoning
Melee
[Single Action]
fist +6 (Agile, Finesse, Nonlethal, Unarmed),
Damage 1d4+3 bludgeoning
Melee
[Single Action]
crossbow +6 (range increment 120 feet, reload 1),
Damage 1d8+2 piercing
Divine Protection [Two Actions] (Concentrate) Frequency once per day; Effect The abbot beseeches their deity to protect someone in their charge, attempting a DC 25 Religion check. If it succeeds, a divine sanctuary spell affects one of the abbot's allies within 60 feet.