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Abbot of Abadar
An abbot heading a charity or orphanage under Abadar's banner can call on their deity once a day to wrap an ally in a moment of protection.
commonHumanHumanoid
Abbots are often the heads of religious institutions less focused on spellcasting, such as orphanages, religious schools, or charities.
Divine Protection [Two Actions] (Concentrate) Frequency once per day; Effect The abbot beseeches their deity to protect someone in their charge, attempting a DC 25 Religion check. If it succeeds, a divine sanctuary spell affects one of the abbot's allies within 60 feet.
Level 1
Perception +7 · Languages Common, Empyrean, Utopian · Skills Deception +6, Diplomacy +8, Religion +21, Society +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +1 | -2 | +2 | +4 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 14 | +3 | +4 | +11 |
HP 15
Speed 25 feet
Actions
- Melee Griffon cane [Single Action] +6 (two-hand d8), Damage 1d4+3 bludgeoning
- Melee Fist [Single Action] +6 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+3 bludgeoning
- Melee Crossbow [Single Action] +6 (range 120 ft, reload 1), Damage 1d8+2 piercing