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NPCs

Abbot of Abadar

Abbots are often the heads of religious institutions less focused on spellcasting, such as orphanages, religious schools, or charities.

commonHumanHumanoid
Lvl 1HumanHumanoid
AC
14
HP
15
Perc
+7
Fort
+3
Ref
+4
Will
+11
STR
+1
DEX
+1
CON
-2
INT
+2
WIS
+4
CHA
+3
Speed25 ft
Actions
  • griffon cane +6 1d4+3 bludgeoning
  • fist +6 1d4+3 bludgeoning
  • crossbow +6 1d8+2 piercing 120 ft
AC
14
HP
15
STR
+1
DEX
+1
CON
-2
INT
+2
WIS
+4
CHA
+3

Abbots are often the heads of religious institutions less focused on spellcasting, such as orphanages, religious schools, or charities.

AC 14

Fort +3

Ref +4

Will +11

HP 15

Speed 25 feet

Melee

[Single Action]

griffon cane +6 (two-hand d8),

Damage 1d4+3 bludgeoning

Melee

[Single Action]

fist +6 (Agile, Finesse, Nonlethal, Unarmed),

Damage 1d4+3 bludgeoning

Melee

[Single Action]

crossbow +6 (range increment 120 feet, reload 1),

Damage 1d8+2 piercing

Divine Protection [Two Actions] (Concentrate) Frequency once per day; Effect The abbot beseeches their deity to protect someone in their charge, attempting a DC 25 Religion check. If it succeeds, a divine sanctuary spell affects one of the abbot's allies within 60 feet.