Tiefling Adept
A fiendish-blooded spellcaster favors charms, missiles, and enfeebling rays over melee, backed by a flicker of stolen divine power.
A spellcaster of fiendish heritage who wields prepared arcane magic alongside a flicker of innate divine power, the tiefling adept favors charms, missiles, and enfeebling rays over melee.
In play
Arcane Prepared Spells DC 21, attack +11
- Cantrips (2nd) Chill Touch, Detect Magic, Mage Hand, Shield, Tanglefoot
- 1st Charm, Magic Missile, Ray of Enfeeblement
- 2nd Flaming Sphere, Invisibility
Divine Innate Spells DC 17
- 2nd Darkness
Drain Bonded Item [Free Action] Frequency Once per day; Requirements The adept hasn't acted yet on this turn.
Level 3
Perception +6 · Senses darkvision · Languages Abyssal, Common · Skills Abyss Lore +9, Acrobatics +7, Arcana +9, Deception +9, Intimidation +7, Occultism +9, Religion +6, Society +9, Stealth +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +2 | +0 | +4 | +1 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +5 | +7 | +8 |
HP 29
Speed 25 feet
Actions
- Melee Staff [Single Action] +6 (two-handed 1d8), Damage 1d6 bludgeoning
- Melee Dagger [Single Action] +7 (Agile, Finesse, versatile S), Damage 1d4 piercing
- Ranged Dagger [Single Action] +7 (Agile, thrown 10 feet, versatile S), Damage 1d4+1 piercing
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