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Adept

Adepts have unlocked only the most minor of occult mysteries. A few are chosen by accomplished practitioners for further training.

commonHumanHumanoid
Lvl -1HumanHumanoid
AC
14
HP
8
Perc
+4
Fort
+2
Ref
+4
Will
+6
STR
+0
DEX
+2
CON
+0
INT
+3
WIS
+2
CHA
+1
Speed25 ft
Actions
  • fist +6 1d4 bludgeoning
  • journal +6 1d6 bludgeoning
AC
14
HP
8
STR
+0
DEX
+2
CON
+0
INT
+3
WIS
+2
CHA
+1

Adepts have unlocked only the most minor of occult mysteries. A few are chosen by accomplished practitioners for further training.

AC 14

Fort +2

Ref +4

Will +6

HP 8

Speed 25 feet

Melee

[Single Action]

fist +6 (Agile, Nonlethal),

Damage 1d4 bludgeoning

Ranged

[Single Action]

journal +6 (Nonlethal, thrown 10 feet),

Damage 1d6 bludgeoning

Occult Spells Known DC 15

  • Cantrips (1st)

Focused Thinker [Single Action] (Concentrate) The adept concentrates to muster knowledge and wisdom. While focusing, they gain a +2 status bonus to checks to Recall Knowledge, but take a –2 penalty to Perception. They can Dismiss this focused state.