Adept
Adepts have unlocked only the most minor of occult mysteries. A few are chosen by accomplished practitioners for further training.
- AC
- 14
- HP
- 8
- Perc
- +4
- Fort
- +2
- Ref
- +4
- Will
- +6
- STR
- +0
- DEX
- +2
- CON
- +0
- INT
- +3
- WIS
- +2
- CHA
- +1
- fist +6 1d4 bludgeoning
- journal +6 1d6 bludgeoning
- AC
- 14
- HP
- 8
- STR
- +0
- DEX
- +2
- CON
- +0
- INT
- +3
- WIS
- +2
- CHA
- +1
Adepts have unlocked only the most minor of occult mysteries. A few are chosen by accomplished practitioners for further training.
AC 14
Fort +2
Ref +4
Will +6
HP 8
Speed 25 feet
Melee
[Single Action]
fist +6 (Agile, Nonlethal),
Damage 1d4 bludgeoning
Ranged
[Single Action]
journal +6 (Nonlethal, thrown 10 feet),
Damage 1d6 bludgeoning
Occult Spells Known DC 15
- Cantrips (1st)
Daze, Detect Magic, Telekinetic Hand
Focused Thinker [Single Action] (Concentrate) The adept concentrates to muster knowledge and wisdom. While focusing, they gain a +2 status bonus to checks to Recall Knowledge, but take a –2 penalty to Perception. They can Dismiss this focused state.