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Minotaur
AC 20
commonHumanoid
Lvl 4Humanoid
- AC
- 20
- HP
- 70
- Perc
- +12
- Fort
- +13
- Ref
- +8
- Will
- +10
- STR
- +6
- DEX
- +0
- CON
- +3
- INT
- -2
- WIS
- +2
- CHA
- -1
Speed25 ft
Actions
- greataxe +14 1d12+8 slashing reach 10 ft
- horn +14 1d8+8 piercing
- AC
- 20
- HP
- 70
- STR
- +6
- DEX
- +0
- CON
- +3
- INT
- -2
- WIS
- +2
- CHA
- -1
AC 20
Fort +13
Ref +8
Will +10
HP 70
Speed 25 feet
Melee
[Single Action]
greataxe +14 (reach 10 feet, Sweep),
Damage 1d12+8 slashing
Melee
[Single Action]
horn +14,
Damage 1d8+8 piercing
Axe Swipe [Two Actions] The minotaur swings its axe in a wide arc, making greataxe Strikes against any two foes who are adjacent to each other and within the minotaur's reach. The multiple attack penalty does not increase until after both attacks are resolved.
Hunted Fear [Single Action] The minotaur snorts and clomps as it hunts its prey, inspiring terror. The minotaur makes an Intimidation check to Demoralize all living creatures within 60 feet that can hear the minotaur but not see it. Roll once and apply the result to all creatures.