Minotaur
A bull-headed maze-dweller herds prey through twisting corridors, then closes with an axe that can catch two crowded foes in one swing.
A hulking bull-headed brute that haunts mazes and ruins, the minotaur hunts by sound and scent as much as by sight, herding terrified prey through twisting corridors before closing in with its greataxe.
In play
- Axe Swipe The minotaur swings its axe in a wide arc, making greataxe Strikes against any two foes who are adjacent to each other and within the minotaur's reach. The multiple attack penalty does not increase until after both attacks are resolved.
- Hunted Fear The minotaur snorts and clomps as it hunts its prey, inspiring terror. The minotaur makes an Intimidation check to Demoralize all living creatures within 60 feet that can hear the minotaur but not see it. Roll once and apply the result to all creatures.
Level 4
Perception +12 · Senses darkvision · Languages Jotun · Skills Athletics +14, Intimidation +9, Survival +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +0 | +3 | -2 | +2 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 20 | +13 | +8 | +10 |
HP 70
Speed 25 feet
Actions
- Melee Greataxe [Single Action] +14 (reach 10 ft, Sweep), Damage 1d12+8 slashing
- Melee Horn [Single Action] +14, Damage 1d8+8 piercing
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