/
Showing0entries
Sorted A-ZMonstersAnimal
Aurochs
A massive, short-tempered wild bovine gores anything it deems a threat and bolts into a startling burst of speed when spooked.
commonAnimal
The wild ancestor of domestic cattle, the aurochs is a massive, short-tempered bovine that travels in skittish herds and gores anything it deems a threat. Farmers throughout the Inner Sea often joke about cow tipping: sneaking up on an unsuspecting bovine and pushing it over while it sleeps—a prank far less amusing when the bovine in question is an aurochs.
In play
- Easily Spooked The aurochs gains a +5-foot-status bonus to Speed while frightened.
- Safety in Numbers Aurochs move together to keep safe from predators. While within 10 feet of another aurochs, the aurochs gains a +1 circumstance bonus to AC.
- Trample [Three Actions] Medium or smaller, hoof, DC 19
- Wild Charge [Two Actions] The aurochs Strides twice and makes a single horn Strike against any foe along its path.
Level 3
Perception +9 · Senses low-light vision, scent (imprecise) 30 feet · Skills Athletics +11, Survival +9
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +4 | -4 | +1 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +12 | +9 | +6 |
HP 42
Speed 25 feet
Actions
- Melee Hoof [Single Action] +10, Damage 1d8+6 bludgeoning
- Melee Horn [Single Action] +10, Damage 1d8+6 piercing plus