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Sorted A-ZMonsters
Aurochs
AC 18
commonAnimal
Lvl 3Animal
- AC
- 18
- HP
- 42
- Perc
- +9
- Fort
- +12
- Ref
- +9
- Will
- +6
- STR
- +4
- DEX
- +3
- CON
- +4
- INT
- -4
- WIS
- +1
- CHA
- -1
Speed25 ft
Actions
- hoof +10 1d8+6 bludgeoning
- horn +10 1d8+6 piercing plus
- AC
- 18
- HP
- 42
- STR
- +4
- DEX
- +3
- CON
- +4
- INT
- -4
- WIS
- +1
- CHA
- -1
AC 18
Fort +12
Ref +9
Will +6
HP 42
Easily Spooked The aurochs gains a +5-foot-status bonus to Speed while frightened.
Safety in Numbers Aurochs move together to keep safe from predators. While within 10 feet of another aurochs, the aurochs gains a +1 circumstance bonus to AC.
Speed 25 feet
Melee
[Single Action]
hoof +10,
Damage 1d8+6 bludgeoning
Melee
[Single Action]
horn +10,
Damage 1d8+6 piercing plus Knockdown
Trample [Three Actions] Medium or smaller, hoof, DC 19
Wild Charge [Two Actions] The aurochs Strides twice and makes a single horn Strike against any foe along its path.
Farmers throughout the Inner Sea often joke about cow tipping: sneaking up on an unsuspecting bovine and pushing it over while it sleeps.