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Monsters

Aurochs

AC 18

commonAnimal
Lvl 3Animal
AC
18
HP
42
Perc
+9
Fort
+12
Ref
+9
Will
+6
STR
+4
DEX
+3
CON
+4
INT
-4
WIS
+1
CHA
-1
Speed25 ft
Actions
  • hoof +10 1d8+6 bludgeoning
  • horn +10 1d8+6 piercing plus
AC
18
HP
42
STR
+4
DEX
+3
CON
+4
INT
-4
WIS
+1
CHA
-1

AC 18

Fort +12

Ref +9

Will +6

HP 42

Easily Spooked The aurochs gains a +5-foot-status bonus to Speed while frightened.

Safety in Numbers Aurochs move together to keep safe from predators. While within 10 feet of another aurochs, the aurochs gains a +1 circumstance bonus to AC.

Speed 25 feet

Melee

[Single Action]

hoof +10,

Damage 1d8+6 bludgeoning

Melee

[Single Action]

horn +10,

Damage 1d8+6 piercing plus Knockdown

Trample [Three Actions] Medium or smaller, hoof, DC 19

Wild Charge [Two Actions] The aurochs Strides twice and makes a single horn Strike against any foe along its path.

Farmers throughout the Inner Sea often joke about cow tipping: sneaking up on an unsuspecting bovine and pushing it over while it sleeps.