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MonstersCelestial

Horned Archon

A celestial sentinel of law radiates an aura that turns aside malice, leaving enemies unable to strike anyone but the archon itself.

commonArchonCelestial

A horned archon is a celestial sentinel of law and protection, its very presence cowing the wicked—enemies who draw near find their malice turned aside, unable to strike at anyone but the archon itself.

In play

The horned archon has a +1 status bonus to all saves vs. magic.

Menacing Guardian (aura, divine, enchantment) 30 feet. Enemies that start their turn in the area or enter it must attempt a DC 19 Will save. On a failure, they take a –1 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can't use hostile actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first.

Level 4

Perception +11 · Senses darkvision · Languages Celestial, Draconic, Infernal; _tongues_ · Skills Acrobatics +12, Nature +11, Religion +9, Stealth +10, Survival +11

STRDEXCONINTWISCHA
+3+4+3+1+3+1
ACFortRefWill
22+11+10+11

HP 65 · Weaknesses evil 5

Speed 35 feet

Actions

  • Melee Horn [Single Action] +11 (Magical), Damage 2d8+3 piercing plus 1d6 good and
  • Ranged Composite longbow [Single Action] +14 (range 100 ft, deadly 1d10, Magical, reload 0, Volley), Damage 1d8+4 piercing plus 1d6 good