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Qarna

A four-headed, golden-horned sentinel patrols the wilds against evil, guarding a threatened ally with protective magic before striking back.

commonArchonCelestialHoly

Qarnas are secretive and tireless sentinels and scouts, patrolling the Outer Sphere's untamed wilds for evil to eliminate and keeping small communities safe from demons, devils, and worse. They resemble ornate statuesque creations with four stag-like heads and golden horns.

In play

The qarna has all-around vision and gains a +1 status bonus to all saves vs. magic.

Archon's Protection [Reaction] Trigger An enemy damages the archon's ally and both are within 15 feet of the archon; Effect The ally gains resistance 5 to all damage against the triggering damage and the archon can make a Strike against the enemy.

Level 4

Perception +11 · Senses darkvision · Languages Diabolic, Draconic, Empyrean, Utopian; _truespeech_ · Skills Acrobatics +12, Intimidation +11, Nature +11, Religion +9, Stealth +10, Survival +11, Athletics +11

STRDEXCONINTWISCHA
+3+4+3+1+3+1
ACFortRefWill
22+11+10+11

HP 65 · Immunities fear · Weaknesses unholy 5

Speed 35 feet

Actions

  • Melee Horn [Single Action] +13 (Holy, Magical), Damage 1d8+9 piercing plus
  • Ranged Composite longbow [Single Action] +14 (range 100 ft, Holy, deadly d10, Magical, Propulsive, volley 30 feet), Damage 1d8+7 piercing

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