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Monsters

Hezrou

AC 31

commonAmphibiousDemonFiend
Lvl 11AmphibiousDemonFiend
AC
31
HP
245
Perc
+21
Fort
+23
Ref
+18
Will
+22
STR
+7
DEX
+3
CON
+6
INT
+4
WIS
+5
CHA
+4
Speed30 ft, swim 30 ft
Actions
  • jaws +24 2d12+13 piercing reach 10 ft
  • claw +24 2d8+13 slashing reach 10 ft
AC
31
HP
245
STR
+7
DEX
+3
CON
+6
INT
+4
WIS
+5
CHA
+4

AC 31

Fort +23

Ref +18

Will +22

+1 to all saves vs. magic

HP 245

Purity Vulnerability A hezrou revels in the foulness it exudes and becomes distraught when contaminations are purified. The first time in a round when a contamination is purified (such as via purify food and drink) or a toxin is neutralized (such as via neutralize poison) within 30 feet of a hezrou, the demon takes 6d6 mental damage.

Stench (aura, olfactory) 30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 27 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure).