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Hezrou
AC 31
commonAmphibiousDemonFiend
Lvl 11AmphibiousDemonFiend
- AC
- 31
- HP
- 245
- Perc
- +21
- Fort
- +23
- Ref
- +18
- Will
- +22
- STR
- +7
- DEX
- +3
- CON
- +6
- INT
- +4
- WIS
- +5
- CHA
- +4
Speed30 ft, swim 30 ft
Actions
- jaws +24 2d12+13 piercing reach 10 ft
- claw +24 2d8+13 slashing reach 10 ft
- AC
- 31
- HP
- 245
- STR
- +7
- DEX
- +3
- CON
- +6
- INT
- +4
- WIS
- +5
- CHA
- +4
AC 31
Fort +23
Ref +18
Will +22
+1 to all saves vs. magic
HP 245
Purity Vulnerability A hezrou revels in the foulness it exudes and becomes distraught when contaminations are purified. The first time in a round when a contamination is purified (such as via purify food and drink) or a toxin is neutralized (such as via neutralize poison) within 30 feet of a hezrou, the demon takes 6d6 mental damage.
Stench (aura, olfactory) 30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 27 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure).