/
Showing0entries
Sorted A-ZMonstersHumanoid
Gorumite Infantry
A disciplined city-guard troop fires crossbows in a single leveled volley before closing into a frenzied wall of swordwork.
uniqueHumanHumanoidTroop
A disciplined block of Gorumite city guards, the infantry fights as one massed troop — crossbows leveled in unison, then swords raised in a frenzied wall of steel.
In play
- Troop Defenses
- Form Up [Single Action]
- Fire Crossbows! [Two Actions] The Gorumite infantry draw or reload their crossbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 120 feet that deals 6d8 piercing damage (DC 31 basic Reflex save). When the Gorumite infantry city guards are reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
- Raise Swords! [Single Action to Three Actions] Frequency once per round; Effect The Gorumite infantry engages in a frenzied attack against each enemy within 10 feet, with a DC 31 basic Reflex save.
Level 14
Perception +22 · Languages Common, Skald · Skills Athletics +28, Gorum Lore +20, Intimidation +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +4 | +5 | +0 | +4 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 36 | +27 | +22 | +24 |
HP 255 · Weaknesses area damage 20, splash damage 15
Speed 20 feet; troop movement
Abilities
- Form Up [Single Action]