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MonstersHumanoid

City Guard Squadron

A disciplined watch squadron fights as one wall of halberds and crossbows, simply tightening its line whenever a guard falls.

commonHumanHumanoidTroop

A disciplined block of city watch who fight as one unit — a wall of halberds and crossbows that closes ranks around any threat to the peace. Where one guard would fall, the squadron simply tightens its line.

Fire Crossbows! [Two Actions] The city guards draw or reload their crossbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 120 feet that deals 3d8 piercing damage (DC 19 basic Reflex save). When the city guards are reduced to 8 or fewer squares, this area decreases to a 5-foot burst.

Form Up [Single Action]

Lower Halberds! [Single Action to Three Actions] Frequency once per round; Effect The city guards engage in a coordinated melee attack against each enemy within 10 feet, with a DC 19 basic Reflex save.

Level 5

Perception +12 · Languages Common · Skills Athletics +14, Intimidation +11, Settlement Lore +9

STRDEXCONINTWISCHA
+5+0+3+0+2+2
ACFortRefWill
22+14+9+11

HP 75 · Weaknesses area damage 10, splash damage 5

Speed 25 feet; troop movement

Abilities

  • Form Up [Single Action]