City Guard Squadron
A disciplined watch squadron fights as one wall of halberds and crossbows, simply tightening its line whenever a guard falls.
A disciplined block of city watch who fight as one unit — a wall of halberds and crossbows that closes ranks around any threat to the peace. Where one guard would fall, the squadron simply tightens its line.
Fire Crossbows! [Two Actions] The city guards draw or reload their crossbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 120 feet that deals 3d8 piercing damage (DC 19 basic Reflex save). When the city guards are reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
Form Up [Single Action]
Lower Halberds! [Single Action to Three Actions] Frequency once per round; Effect The city guards engage in a coordinated melee attack against each enemy within 10 feet, with a DC 19 basic Reflex save.
Level 5
Perception +12 · Languages Common · Skills Athletics +14, Intimidation +11, Settlement Lore +9
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +0 | +3 | +0 | +2 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +14 | +9 | +11 |
HP 75 · Weaknesses area damage 10, splash damage 5
Speed 25 feet; troop movement
Abilities
- Form Up [Single Action]