Gnoll Sergeant
A shouted order resets its pack mid-fight, letting allies reposition on the fly while its jaws and blade punish anyone caught between them.
A battle-hardened pack leader, the gnoll sergeant fights with scimitar, jaws, and bow while barking commands that keep its underlings moving in deadly concert.
In play
Attack of Opportunity [Reaction]
Bark Orders (Auditory, Linguistic) The gnoll sergeant commands its allies to reposition. Any allies who hear and understand this order can use a reaction to Step.
Pack Attack A gnoll sergeant deals 1d4 extra damage to any creature that's within reach of at least two of the gnoll sergeant's allies.
Level 4
Perception +10 · Senses darkvision · Languages Common, Gnoll · Skills Athletics +13, Intimidation +9, Stealth +11, Survival +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +2 | +0 | +1 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +12 | +10 | +8 |
HP 60
Speed 25 feet
Actions
- Melee Scimitar [Single Action] +14 (Forceful, Sweep), Damage 1d6+7 slashing
- Melee Jaws [Single Action] +14 (Agile), Damage 1d6+7 piercing
- Ranged Composite shortbow [Single Action] +12 (range 60 ft, deadly 1d10, Propulsive, reload 0), Damage 1d6+4 piercing