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Gnoll Sergeant
AC 21
commonGnollHumanoid
Lvl 4GnollHumanoid
- AC
- 21
- HP
- 60
- Perc
- +10
- Fort
- +12
- Ref
- +10
- Will
- +8
- STR
- +4
- DEX
- +2
- CON
- +2
- INT
- +0
- WIS
- +1
- CHA
- +0
Speed25 ft
Actions
- scimitar +14 1d6+7 slashing
- jaws +14 1d6+7 piercing
- composite shortbow +12 1d6+4 piercing 60 ft
- AC
- 21
- HP
- 60
- STR
- +4
- DEX
- +2
- CON
- +2
- INT
- +0
- WIS
- +1
- CHA
- +0
AC 21
Fort +12
Ref +10
Will +8
HP 60
Attack of Opportunity [Reaction]
Speed 25 feet
Melee
[Single Action]
scimitar +14 (Forceful, Sweep),
Damage 1d6+7 slashing
Melee
[Single Action]
jaws +14 (Agile),
Damage 1d6+7 piercing
Ranged
[Single Action]
composite shortbow +12 (deadly 1d10, Propulsive, range increment 60 feet, reload 0),
Damage 1d6+4 piercing
Bark Orders [Single Action] (Auditory, Linguistic) The gnoll sergeant commands its allies to reposition. Any allies who hear and understand this order can use a reaction to Step.
Pack Attack A gnoll sergeant deals 1d4 extra damage to any creature that’s within reach of at least two of the gnoll sergeant's allies.