Hobgoblin General
A battle-hardened commander fights harder in formation, its glaive and bow backed by allies pressing close on every side.
Hobgoblin generals serve as leaders of armies and rulers of hobgoblin settlements. A general does not permit the luxuries of rule to soften them.
In play
Formation When they're adjacent to at least two other allies, the hobgoblin general gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.
Level 6
Perception +13 · Senses darkvision · Languages Common, Goblin · Skills Acrobatics +12, Athletics +15, Intimidation +14, Stealth +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +2 | +0 | +1 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +12 | +15 | +13 |
HP 90
Speed 25 feet
Actions
- Melee Glaive [Single Action] +17 (deadly d8, Forceful, Reach), Damage 1d8+10 slashing
- Ranged Composite shortbow [Single Action] +15 (range 60 ft, Brutal, deadly d10, Propulsive, reload 0), Damage 1d6+8 piercing
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