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Hobgoblin General
A battle-hardened commander fights harder in formation, its glaive and bow backed by allies pressing close on every side.
commonHobgoblinHumanoid
Hobgoblin generals serve as leaders of armies and rulers of hobgoblin settlements. A general does not permit the luxuries of rule to soften them.
In play
Formation When they're adjacent to at least two other allies, the hobgoblin general gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.
Level 6
Perception +13 · Senses darkvision · Languages Common, Goblin · Skills Acrobatics +12, Athletics +15, Intimidation +14, Stealth +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +2 | +0 | +1 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +12 | +15 | +13 |
HP 90
Speed 25 feet
Actions
- Melee Glaive [Single Action] +17 (deadly d8, Forceful, Reach), Damage 1d8+10 slashing
- Ranged Composite shortbow [Single Action] +15 (range 60 ft, Brutal, deadly d10, Propulsive, reload 0), Damage 1d6+8 piercing