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Blood Wolf
A vicious pack hunter harries and cows its quarry before closing for the kill, coordinating so well that a full pack is a death sentence.
uncommonAnimalFiend
A vicious pack predator with a coat matted by old kills, the blood wolf hunts with terrifying coordination, harrying and cowing its quarry before the pack closes in for the kill. A lone blood wolf is dangerous; a pack of them is a death sentence.
In play
- Attack of Opportunity [Reaction]
- Aggressive Rush [Single Action] (Move) The blood wolf moves up to half its Speed. This movement doesn't trigger reactions. At the end of the movement, it attempts an Intimidation check to Demoralize a target within 5 feet of it. This Intimidation check doesn't take the –4 circumstance penalty for the wolf not speaking a language.
- Pack Attack The blood wolf's Strikes deal an extra 1d6 damage to creatures within reach of at least two of the wolf's allies.
Level 3
Perception +9 · Senses darkvision, scent (imprecise) 30 feet · Skills Acrobatics +8, Athletics +10, Intimidation +8, Stealth +8, Survival +9
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +3 | +2 | -4 | +2 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +11 | +9 | +7 |
HP 50 · Resistances electricity 5, poison 5 · Weaknesses good 3
Speed 30 feet
Actions
- Melee Jaws [Single Action] +12, Damage 1d8+5 piercing plus