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Monsters

Gnoll Cultist

AC 19

commonGnollHumanoid
Lvl 3GnollHumanoid
AC
19
HP
45
Perc
+8
Fort
+8
Ref
+6
Will
+10
STR
+2
DEX
+2
CON
+0
INT
+0
WIS
+3
CHA
+2
Speed25 ft
Actions
  • falchion +10 1d10+3 slashing
  • jaws +10 1d6+3 piercing
AC
19
HP
45
STR
+2
DEX
+2
CON
+0
INT
+0
WIS
+3
CHA
+2

AC 19

Fort +8

Ref +6

Will +10

HP 45

Speed 25 feet

Melee

[Single Action]

falchion +10 (Forceful, Sweep),

Damage 1d10+3 slashing

Melee

[Single Action]

jaws +10 (Agile),

Damage 1d6+3 piercing

Divine Prepared Spells DC 22, spell attack +10

  • Cantrips (2nd)

Daze, Detect Magic, Light, Read Aura, Sigil

  • 1st

Command, Fear, Magic Weapon

  • 2nd

Darkness, Harm (x4), Spiritual Weapon

Pack Attack A gnoll cultist deals 1d4 extra damage to any creature that’s within reach of at least two of the gnoll cultist's allies.

Rugged Travel A gnoll ignores the first square of difficult terrain it moves into each time it Steps or Strides.