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Monsters

Rompo

AC 21

commonBeast
Lvl 5Beast
AC
21
HP
80
Perc
+15
Fort
+15
Ref
+9
Will
+11
STR
+5
DEX
+2
CON
+2
INT
-3
WIS
+2
CHA
+0
Speed30 ft, climb 25 ft
Actions
  • jaws +15 2d8+5 piercing
  • claws +13 2d6+5 slashing
AC
21
HP
80
STR
+5
DEX
+2
CON
+2
INT
-3
WIS
+2
CHA
+0

AC 21

Fort +15

Ref +9

Will +11

HP 80

Speed 30 feet, climb 25 feet

Melee

[Single Action]

jaws +15,

Damage 2d8+5 piercing plus rompo chills

Melee

[Single Action]

claws +13 (Agile),

Damage 2d6+5 slashing

Crooning Cry [Two Actions] (Enchantment, Incapacitation, Mental, Primal) 60 feet. The rompo hums in a low voice. Each creature within the emanation must succeed at a DC 19 Will save or become fascinated and compelled to move away from the rompo, traveling to the furthest edge of the emanation. Fascinated creatures are also flat-footed. The effect lasts for 1 round, but if the rompo spends a single action on subsequent rounds, it can extend the duration by 1 round for all affected creatures.