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Sorted A-ZMonsters
Rompo
AC 21
commonBeast
Lvl 5Beast
- AC
- 21
- HP
- 80
- Perc
- +15
- Fort
- +15
- Ref
- +9
- Will
- +11
- STR
- +5
- DEX
- +2
- CON
- +2
- INT
- -3
- WIS
- +2
- CHA
- +0
Speed30 ft, climb 25 ft
Actions
- jaws +15 2d8+5 piercing
- claws +13 2d6+5 slashing
- AC
- 21
- HP
- 80
- STR
- +5
- DEX
- +2
- CON
- +2
- INT
- -3
- WIS
- +2
- CHA
- +0
AC 21
Fort +15
Ref +9
Will +11
HP 80
Speed 30 feet, climb 25 feet
Melee
[Single Action]
jaws +15,
Damage 2d8+5 piercing plus rompo chills
Melee
[Single Action]
claws +13 (Agile),
Damage 2d6+5 slashing
Crooning Cry [Two Actions] (Enchantment, Incapacitation, Mental, Primal) 60 feet. The rompo hums in a low voice. Each creature within the emanation must succeed at a DC 19 Will save or become fascinated and compelled to move away from the rompo, traveling to the furthest edge of the emanation. Fascinated creatures are also flat-footed. The effect lasts for 1 round, but if the rompo spends a single action on subsequent rounds, it can extend the duration by 1 round for all affected creatures.