Frost Troll
Cut it down and it simply stands back up — only flame or acid keeps the wounds from knitting shut again in moments.
A gaunt, blue-skinned brute of the frozen wastes, hacking with a hatchet in each long-reaching arm and shrugging off wounds as fast as they open. Only fire or acid keeps a frost troll from simply standing back up.
Regeneration 15 (deactivated by acid or fire)
Ice Stride A frost troll isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.
Rend [Single Action] claw
Level 4
Perception +12 · Senses darkvision · Languages Common, Jotun · Skills Athletics +13, Intimidation +10, Survival +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +2 | +5 | +0 | +2 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +13 | +10 | +8 |
HP 90 · Immunities cold · Weaknesses fire 10 Attack of Opportunity [Reaction]
Speed 30 feet; ice stride
Actions
- Melee Jaws [Single Action] +13 (reach 10 ft), Damage 2d8+7 piercing
- Melee Hatchet [Single Action] +13 (reach 10 ft, Agile, Sweep), Damage 2d6+7 slashing
- Melee Claw [Single Action] +13 (reach 10 ft, Agile), Damage 2d4+7 slashing
- Ranged Hatchet [Single Action] +10 (Agile, Sweep, thrown 10 feet), Damage 2d6+7 slashing