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MonstersGiant

Frost Troll

Cut it down and it simply stands back up — only flame or acid keeps the wounds from knitting shut again in moments.

uncommonColdGiantTroll

A gaunt, blue-skinned brute of the frozen wastes, hacking with a hatchet in each long-reaching arm and shrugging off wounds as fast as they open. Only fire or acid keeps a frost troll from simply standing back up.

Regeneration 15 (deactivated by acid or fire)

Ice Stride A frost troll isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.

Rend [Single Action] claw

Level 4

Perception +12 · Senses darkvision · Languages Common, Jotun · Skills Athletics +13, Intimidation +10, Survival +10

STRDEXCONINTWISCHA
+5+2+5+0+2+2
ACFortRefWill
19+13+10+8

HP 90 · Immunities cold · Weaknesses fire 10 Attack of Opportunity [Reaction]

Speed 30 feet; ice stride

Actions

  • Melee Jaws [Single Action] +13 (reach 10 ft), Damage 2d8+7 piercing
  • Melee Hatchet [Single Action] +13 (reach 10 ft, Agile, Sweep), Damage 2d6+7 slashing
  • Melee Claw [Single Action] +13 (reach 10 ft, Agile), Damage 2d4+7 slashing
  • Ranged Hatchet [Single Action] +10 (Agile, Sweep, thrown 10 feet), Damage 2d6+7 slashing