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Ice Golem
AC 21
uncommonColdConstructGolemMindless
Lvl 5ColdConstructGolemMindlessUncommon
- AC
- 21
- HP
- 80
- Perc
- +9
- Fort
- +15
- Ref
- +11
- Will
- +9
- STR
- +5
- DEX
- +0
- CON
- +4
- INT
- -5
- WIS
- +0
- CHA
- -5
Speed25 ft
Actions
- fist +15 2d6+7 bludgeoning
- AC
- 21
- HP
- 80
- STR
- +5
- DEX
- +0
- CON
- +4
- INT
- -5
- WIS
- +0
- CHA
- -5
AC 21
Fort +15
Ref +11
Will +9
HP 80
Immunities
bleed, cold, death effects, disease, doomed, drained, electricity, fatigued, healing, magic (see Golem Antimagic below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Golem Antimagic harmed by fire (4d6, 1d10 from areas or persistent damage); healed by cold (area 1d6 HP); slowed by water
Icy Demise (arcane, cold, evocation) When an ice golem is destroyed, its body explodes in a blast of frigid air and razor-sharp ice, dealing 2d6 slashing damage and 2d6 cold damage to creatures in a 20-foot emanation, with a DC 19 basic Reflex save.
Vulnerable to Endure Elements An ice golem can be targeted with _endure e