Ice Golem
A tireless guardian carved from enchanted ice radiates killing cold and detonates into razor shards the moment it's finally broken.
A figure of carved, enchanted ice, the ice golem is a tireless guardian that radiates killing cold and shatters into a storm of frozen shards when it finally breaks.
Golem Antimagic harmed by fire (4d6, 1d10 from areas or persistent damage); healed by cold (area 1d6 HP); slowed by water
Icy Demise (arcane, cold, evocation) When an ice golem is destroyed, its body explodes in a blast of frigid air and razor-sharp ice, dealing 2d6 slashing damage and 2d6 cold damage to creatures in a 20-foot emanation, with a DC 19 basic Reflex save.
Vulnerable to Endure Elements An ice golem can be targeted with endure e
Level 5
Perception +9 · Senses darkvision · Skills Athletics +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +0 | +4 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +15 | +11 | +9 |
HP 80 · Immunities bleed, cold, death effects, disease, doomed, drained, electricity, fatigued, healing, magic (see Golem Antimagic below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 5 (except adamantine and bludgeoning)
Speed 25 feet
Actions
- Melee Fist [Single Action] +15 (Magical, versatile P), Damage 2d6+7 bludgeoning plus 1d6 cold