Exorcist
This priest carries a spell list built to counter every kind of corruption, and a torch that flares brighter with every precise hit.
A grim hunter of the possessed and the unclean, the exorcist drives out corruption with prayer, blessed flame, and a torch that flares to sear the wicked. At the table they are a versatile divine caster who can banish, burn, and bless in the same breath.
In play
Divine Prepared Spells DC 26, attack +18
- Cantrips (4th) Detect Magic, Divine Lance, Produce Flame, Read Aura, Sigil
- 1st Bane, Command, Sanctuary
- 2nd Gentle Repose, Heal, Spiritual Weapon
- 3rd Dispel Magic, Heal, Searing Light
- 4th Divine Wrath, Talking Corpse
Rituals
- 2nd Consecrate
Purifying Flames [Two Actions] (Divine, Fire, Evocation) The exorcist attempts to Strike a creature with their torch, attacking with great precision and causing the torch's fires to flare up.
Level 8
Perception +16 · Languages Common · Skills Diplomacy +14, Intimidation +16, Medicine +16, Occultism +15, Religion +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +2 | +3 | +1 | +4 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +15 | +14 | +18 |
HP 135
Speed 25 feet
Actions
- Melee Spear [Single Action] +17 (Magical, Reach), Damage 2d6+5 piercing
- Melee Torch [Single Action] +16 (Agile, Finesse, Shove), Damage 1d4+5 bludgeoning plus 1d6 fire
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