/
Showing0entries
Sorted A-ZMonsters
Exorcist
AC 24
rareHumanHumanoid
Lvl 8HumanHumanoidRare
- AC
- 24
- HP
- 135
- Perc
- +16
- Fort
- +15
- Ref
- +14
- Will
- +18
- STR
- +2
- DEX
- +2
- CON
- +3
- INT
- +1
- WIS
- +4
- CHA
- +2
Speed25 ft
Actions
- spear +17 2d6+5 piercing
- torch +16 1d4+5 bludgeoning
- AC
- 24
- HP
- 135
- STR
- +2
- DEX
- +2
- CON
- +3
- INT
- +1
- WIS
- +4
- CHA
- +2
AC 24
Fort +15
Ref +14
Will +18
HP 135
Speed 25 feet
Melee
[Single Action]
spear +17 (Magical, Reach),
Damage 2d6+5 piercing
Melee
[Single Action]
torch +16 (Agile, Finesse, Shove),
Damage 1d4+5 bludgeoning plus 1d6 fire
Divine Prepared Spells DC 26, attack +18
- Cantrips (4th)
Detect Magic, Divine Lance, Produce Flame, Read Aura, Sigil
- 1st
Bane, Command, Sanctuary
- 2nd
Gentle Repose, Heal, Spiritual Weapon
- 3rd
Dispel Magic, Heal, Searing Light
- 4th
Rituals
- 2nd
Consecrate
Purifying Flames [Two Actions] (Divine, Fire, Evocation) The exorcist attempts to Strike a creature with their torch, attacking with great precision and causing the torch's fires to flare up.