Showing0entries
Sorted A-Z
Spells

Heal

You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points.

commonHealingManipulateVitality
Rank
Rank 1
Trad
Divine, Primal
Cast
1 to 3
Range
varies
Save
Fortitude
Rank
1
Cast
1 to 3
Range
varies

You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

1 The spell has a range of touch.

2 (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.

3 (concentrate) You disperse vital energy in a . This targets all living and undead creatures in the burst.

Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.