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Spells

Command

You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the condition), release what it's holding, drop ,…

commonAuditoryConcentrateLinguisticManipulateMental
Rank
Rank 1
Trad
Arcane, Divine, Occult
Cast
2 actions
Range
30 feet
Save
Will
Duration
until the end of the target's next turn
Rank
1
Cast
2
Range
30 feet
Duration
until the end of the target's next turn

You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the condition), release what it's holding, drop , or stand in place. It can't or take any reactions until it has obeyed your command. The effects depend on the target's Will save.

Success The creature is unaffected.

Failure For the first action on its next turn, the creature must use a single action to do as you command.

Critical Failure The target must use all its actions on its next turn to obey your command.

Heightened (5th) You can target up to 10 creatures.