Command
A single shouted order forces a foe to approach, flee, drop its guard, or freeze in place before it can act freely again.
You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the Fleeing condition), release what it's holding, drop Prone, or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.
Success The creature is unaffected.
Failure The creature must spend the first action on its next turn to obey your command.
Critical Failure The target must use all its actions on its next turn to obey your command.
Rank 1 · Traditions Arcane, Divine, Occult
Cast 2 actions
Range 30 feet
Save Will
Duration until the end of the target's next turn
Heightened
- Heightened (5th) You can target up to 10 creatures.
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