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Sorted A-ZConditions
Clumsy
Fine motor control slips, making dodges, sneaking, and delicate handiwork noticeably less reliable.
Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based rolls and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.
Group Abilities · Default Value 1