/
Showing0entries
Sorted A-ZMonsters
Duergar Sharpshooter
AC 17
commonDuergarDwarfHumanoid
Lvl 0DuergarDwarfHumanoid
- AC
- 17
- HP
- 16
- Perc
- +4
- Fort
- +7
- Ref
- +7
- Will
- +4
- STR
- +1
- DEX
- +3
- CON
- +3
- INT
- +0
- WIS
- +2
- CHA
- -2
Speed20 ft
Actions
- light mace +5 1d4+1 bludgeoning
- crossbow +7 1d8 piercing or bola bolt 120 ft
- AC
- 17
- HP
- 16
- STR
- +1
- DEX
- +3
- CON
- +3
- INT
- +0
- WIS
- +2
- CHA
- -2
AC 17
Fort +7
Ref +7
Will +4
+2 status to saves vs. magic
HP 16
Speed 20 feet
Melee
[Single Action]
light mace +5 (Agile, Finesse, Shove),
Damage 1d4+1 bludgeoning
Ranged
[Single Action]
crossbow +7 (range increment 120 feet, reload 1),
Damage 1d8 piercing or bola bolt
Occult Innate Spells DC 12
- 2nd
Enlarge (self only), Invisibility (self only)
Bola Bolt This shot deals no damage, but on a hit, the target must succeed at a DC 16 Reflex save or be knocked prone and immobilized until it is freed with a successful DC 15 check to Escape. This check can be attempted either by the target or a creature adjacent to the target.