Showing0entries
Sorted A-Z
Monsters

Duergar Sharpshooter

AC 17

commonDuergarDwarfHumanoid
Lvl 0DuergarDwarfHumanoid
AC
17
HP
16
Perc
+4
Fort
+7
Ref
+7
Will
+4
STR
+1
DEX
+3
CON
+3
INT
+0
WIS
+2
CHA
-2
Speed20 ft
Actions
  • light mace +5 1d4+1 bludgeoning
  • crossbow +7 1d8 piercing or bola bolt 120 ft
AC
17
HP
16
STR
+1
DEX
+3
CON
+3
INT
+0
WIS
+2
CHA
-2

AC 17

Fort +7

Ref +7

Will +4

+2 status to saves vs. magic

HP 16

Speed 20 feet

Melee

[Single Action]

light mace +5 (Agile, Finesse, Shove),

Damage 1d4+1 bludgeoning

Ranged

[Single Action]

crossbow +7 (range increment 120 feet, reload 1),

Damage 1d8 piercing or bola bolt

Occult Innate Spells DC 12

  • 2nd

Enlarge (self only), Invisibility (self only)

Bola Bolt This shot deals no damage, but on a hit, the target must succeed at a DC 16 Reflex save or be knocked prone and immobilized until it is freed with a successful DC 15 check to Escape. This check can be attempted either by the target or a creature adjacent to the target.