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Duergar Slave Lord
AC 35
rareDuergarDwarfHumanoid
Lvl 13DuergarDwarfHumanoidRare
- AC
- 35
- HP
- 240
- Perc
- +26
- Fort
- +21
- Ref
- +28
- Will
- +23
- STR
- +4
- DEX
- +8
- CON
- +3
- INT
- +2
- WIS
- +5
- CHA
- +3
Speed25 ft
Actions
- hatchet +28 2d6+10 slashing
- composite longbow +29 2d8+8 piercing 100 ft
- AC
- 35
- HP
- 240
- STR
- +4
- DEX
- +8
- CON
- +3
- INT
- +2
- WIS
- +5
- CHA
- +3
AC 35
Fort +21
Ref +28
Will +23
+2 status to all saves vs. magic
HP 240
Improved Evasion When a duergar slave lord rolls a success on a Reflex save, they get a critical success instead. When they roll a critical failure on a Reflex save, they get a failure instead. Finally, when they fail a Reflex save against a damaging effect, they take half damage.
Speed 25 feet
Melee
[Single Action]
hatchet +28 (Agile, Finesse, Magical, versatile S),
Damage 2d6+10 slashing
Ranged
[Single Action]
composite longbow +29 (deadly 1d10, Magical, Propulsive, range increment 100 feet, reload 0, volley 30 feet),
Damage 2d8+8 piercing
Occult Innate Spells DC 33
- 2nd
Enlarge (self only), Invisibility (self only)