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Hryngar Bombardier

Hryngar chemists have a knack for creating alchemical grenades. Their traditions often motivate them to constantly experiment and innovate, though the hostile…

commonDwarfHryngarHumanoid
Lvl 1DwarfHryngarHumanoid
AC
18
HP
20
Perc
+4
Fort
+7
Ref
+8
Will
+4
STR
+1
DEX
+3
CON
+2
INT
+3
WIS
+1
CHA
-1
Speed20 ft
Actions
  • warhammer +4 1d8+1 bludgeoning
  • alchemical grenade +8 1d6 acid, cold, or fire 20 ft
AC
18
HP
20
STR
+1
DEX
+3
CON
+2
INT
+3
WIS
+1
CHA
-1

Hryngar chemists have a knack for creating alchemical grenades. Their traditions often motivate them to constantly experiment and innovate, though the hostile nature of their environs tends to focus these innovations on weapons or other tools of war.

AC 18

Fort +7

Ref +8

Will +4

+2 status to all saves vs. magic

HP 20

Light Blindness

Speed 20 feet

Melee

[Single Action]

warhammer +4 (Shove),

Damage 1d8+1 bludgeoning

Ranged

[Single Action]

alchemical grenade +8 (range increment 20 feet, Splash),

Damage 1d6 acid, cold, or fire plus 1 persistent damage and 1 splash damage of the same type

Occult Innate Spells DC 17

  • Cantrips (1st)

Sigil

  • 2nd

Blood Vendetta, Paranoia