Hryngar Bombardier
Hryngar chemists have a knack for creating alchemical grenades. Their traditions often motivate them to constantly experiment and innovate, though the hostile…
- AC
- 18
- HP
- 20
- Perc
- +4
- Fort
- +7
- Ref
- +8
- Will
- +4
- STR
- +1
- DEX
- +3
- CON
- +2
- INT
- +3
- WIS
- +1
- CHA
- -1
- warhammer +4 1d8+1 bludgeoning
- alchemical grenade +8 1d6 acid, cold, or fire 20 ft
- AC
- 18
- HP
- 20
- STR
- +1
- DEX
- +3
- CON
- +2
- INT
- +3
- WIS
- +1
- CHA
- -1
Hryngar chemists have a knack for creating alchemical grenades. Their traditions often motivate them to constantly experiment and innovate, though the hostile nature of their environs tends to focus these innovations on weapons or other tools of war.
AC 18
Fort +7
Ref +8
Will +4
+2 status to all saves vs. magic
HP 20
Speed 20 feet
Melee
[Single Action]
warhammer +4 (Shove),
Damage 1d8+1 bludgeoning
Ranged
[Single Action]
alchemical grenade +8 (range increment 20 feet, Splash),
Damage 1d6 acid, cold, or fire plus 1 persistent damage and 1 splash damage of the same type
Occult Innate Spells DC 17
- Cantrips (1st)
Sigil
- 2nd
Blood Vendetta, Paranoia