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Sorted A-ZMonsters
Caligni Creeper
AC 19
commonCaligniHumanoid
Lvl 2CaligniHumanoid
- AC
- 19
- HP
- 30
- Perc
- +8
- Fort
- +9
- Ref
- +10
- Will
- +6
- STR
- +0
- DEX
- +4
- CON
- +3
- INT
- -1
- WIS
- +2
- CHA
- +1
Speed25 ft
Actions
- dagger +10 1d4+4 piercing
- dagger +10 1d4 piercing
- AC
- 19
- HP
- 30
- STR
- +0
- DEX
- +4
- CON
- +3
- INT
- -1
- WIS
- +2
- CHA
- +1
AC 19
Fort +9
Ref +10
Will +6
HP 30
(death flash)
Death Flash (light) When the caligni creeper dies, their body combusts in a flash of bright light. All creatures in a 10-foot emanation must succeed at a DC 17 Fortitude save or be blinded for 1d6 rounds. Creatures with light blindness who successfully save are still blinded for 1 round. The creeper’s gear and treasure are left in a pile where they died. As this isn’t a magical effect, the light has no effect within magical darkness.
Speed 25 feet
Melee
[Single Action]
dagger +10 (Agile, Finesse, versatile S),
Damage 1d4+4 piercing plus black smear poison
Ranged
[Single Action]
dagger +10 (Agile, thrown 10 feet, versatile S),
Damage 1d4 piercing plus black smear poison