Caligni Skulker
Most often found on the surface are caligni skulkers, stealing staple goods and luxuries alike.
- AC
- 19
- HP
- 30
- Perc
- +8
- Fort
- +9
- Ref
- +10
- Will
- +6
- STR
- +0
- DEX
- +4
- CON
- +3
- INT
- -1
- WIS
- +2
- CHA
- +1
- dagger +10 1d4+4 piercing
- dagger +10 1d4 piercing
- AC
- 19
- HP
- 30
- STR
- +0
- DEX
- +4
- CON
- +3
- INT
- -1
- WIS
- +2
- CHA
- +1
Most often found on the surface are caligni skulkers, stealing staple goods and luxuries alike. When pressed into combat by more powerful caligni, skulkers will often be sacrificed in waves to wear down the enemy.
AC 19
Fort +9
Ref +10
Will +6
HP 30
(final night)
Final Night (darkness, occult) When the caligni skulker dies, their remains dissolve into a 20-foot emanation of inky darkness before dissipating. The darkness extinguishes non-magical light sources and attempts to counteract magical light as a 1st-rank effect with a +10 counteract modifier. The skulker's possessions are left in a pile where they died.
Speed 25 feet
Melee
[Single Action]
dagger +10 (Agile, Finesse, versatile S),
Damage 1d4+4 piercing plus darkening poison