Bone Ship
A vessel raised from the drowned dead, crewed by skeletal sailors whose bloody wake drags the living toward visions of drowning.
A bone ship is a vessel raised from the drowned dead — a hull of fused bone crewed by skeletal sailors, gliding through bloodied waters to drag the living down to join its endless voyage.
In play
Blood Wake (aura, divine, enchantment, fear, mental) 30 feet. The churning water around the bone ship tinges red with seeping blood. A living creature that enters water in the aura sees visions of itself drowning in the blood and must attempt a DC 37 Will save. After attempting this saving throw, the creature is temporarily immune for 1 hour. On a failure, the creature becomes frightened 2 (frightened 4 on a critical failure) and stunned 1, and it takes a –4 status penalty to Athletics checks to Swim.
Level 18
Perception +32 · Senses darkvision · Languages Common, Necril; (can't speak any language) · Skills Athletics +33, Intimidation +31, Sailing Lore +37
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +5 | +9 | +1 | +6 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 42 | +33 | +27 | +30 |
HP 415 · Immunities death effects, disease, paralyzed, poison, skeleton crew, unconscious · Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10
Speed swim 40 feet
Actions
- Melee Hull [Single Action] +35 (reach 20 ft), Damage 3d10+17 bludgeoning plus 2d10 negative
- Melee Skeleton crew [Single Action] +35 (Agile), Damage 3d6+17 slashing plus 2d10 negative
- Ranged Bone cannon [Single Action] +35 (range 100 ft, Brutal, Divine, Negative), Damage 2d12+12 bludgeoning damage plus 2d10 negative