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Monsters

Bone Ship

AC 42 all-around vision

rareUndead
Lvl 18RareUndead
AC
42
HP
415
Perc
+32
Fort
+33
Ref
+27
Will
+30
STR
+9
DEX
+5
CON
+9
INT
+1
WIS
+6
CHA
+5
Speedswim 40 ft
Actions
  • hull +35 3d10+17 bludgeoning reach 20 ft
  • skeleton crew +35 3d6+17 slashing
  • bone cannon +35 2d12+12 bludgeoning damage 100 ft
AC
42
HP
415
STR
+9
DEX
+5
CON
+9
INT
+1
WIS
+6
CHA
+5

AC 42 all-around vision

Fort +33

Ref +27

Will +30

HP 415

Immunities

death effects, disease, paralyzed, poison, skeleton crew, unconscious

Blood Wake (aura, divine, enchantment, fear, mental) 30 feet. The churning water around the bone ship tinges red with seeping blood. A living creature that enters water in the aura sees visions of itself drowning in the blood and must attempt a DC 37 Will save. After attempting this saving throw, the creature is temporarily immune for 1 hour. On a failure, the creature becomes frightened 2 (frightened 4 on a critical failure) and stunned 1, and it takes a –4 status penalty to Athletics checks to Swim.

Speed swim 40 feet