Draugr
The risen corpses of sailors who died at sea, known as draugrs, reek of rot and decay from the briny deep.
- AC
- 17
- HP
- 35
- Perc
- +7
- Fort
- +11
- Ref
- +6
- Will
- +7
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- -1
- WIS
- +1
- CHA
- +1
- greataxe +10 1d12+4 slashing
- fist +10 1d4+4 bludgeoning
- AC
- 17
- HP
- 35
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- -1
- WIS
- +1
- CHA
- +1
The risen corpses of sailors who died at sea, known as draugrs, reek of rot and decay from the briny deep. Their eyes glow with ghastly green light, and rotting seaweed, barnacles, and dead sea creatures cling to their bodies.
AC 17
Fort +11
Ref +6
Will +7
HP 35
(void healing)
Immunities
bleed, death effects, disease, paralyzed, poison, unconscious
The Sea's Revenge (curse, divine) A creature that slays a draugr is subjected to a mariner's curse spell with a DC of 17. The curse ends if the draugr is buried in a calm sea or after 1 week passes.
Speed 25 feet, swim 25 feet
Melee
[Single Action]
greataxe +10 (Sweep),
Damage 1d12+4 slashing plus grotesque gift