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Monsters

Animated Trebuchet

Large armies sometimes pay exorbitant fees to animate their siege weapons.

commonConstructMindless
Lvl 13ConstructMindless
AC
36
HP
200
Perc
+21
Fort
+29
Ref
+19
Will
+17
STR
+9
DEX
+2
CON
+8
INT
-5
WIS
+0
CHA
-5
Speed20 ft
Actions
  • arm +27 3d12+11 bludgeoning plus reach 15 ft
  • rock +27 3d10+11 bludgeoning 120 ft
AC
36
HP
200
STR
+9
DEX
+2
CON
+8
INT
-5
WIS
+0
CHA
-5

Large armies sometimes pay exorbitant fees to animate their siege weapons.

AC 36 (32 when broken)

Fort +29

Ref +19

Will +17

construct armor

HP 200

Immunities

bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void

Construct Armor Like normal objects, an animated trebuchet has Hardness. This Hardness reduces any damage the construct takes by an amount equal to the Hardness. Once an animated trebuchet is reduced to fewer than half its Hit Points or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 32.

Speed 20 feet