Animated Trebuchet
Large armies sometimes pay exorbitant fees to animate their siege weapons.
- AC
- 36
- HP
- 200
- Perc
- +21
- Fort
- +29
- Ref
- +19
- Will
- +17
- STR
- +9
- DEX
- +2
- CON
- +8
- INT
- -5
- WIS
- +0
- CHA
- -5
- arm +27 3d12+11 bludgeoning plus reach 15 ft
- rock +27 3d10+11 bludgeoning 120 ft
- AC
- 36
- HP
- 200
- STR
- +9
- DEX
- +2
- CON
- +8
- INT
- -5
- WIS
- +0
- CHA
- -5
Large armies sometimes pay exorbitant fees to animate their siege weapons.
AC 36 (32 when broken)
Fort +29
Ref +19
Will +17
construct armor
HP 200
Immunities
bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void
Construct Armor Like normal objects, an animated trebuchet has Hardness. This Hardness reduces any damage the construct takes by an amount equal to the Hardness. Once an animated trebuchet is reduced to fewer than half its Hit Points or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 32.
Speed 20 feet