Animated Trebuchet
Hardness shrugs off blows until a solid hit cracks its frame, dropping defenses as this crewless siege engine keeps flinging boulders.
Large armies sometimes pay exorbitant fees to animate their siege weapons. An animated trebuchet hurls boulders without a crew, swiveling its great arm toward whatever its masters point it at.
Construct Armor Like normal objects, an animated trebuchet has Hardness. This Hardness reduces any damage the construct takes by an amount equal to the Hardness. Once an animated trebuchet is reduced to fewer than half its Hit Points or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 32.
Level 13
Perception +21 · Senses darkvision · Skills Athletics +24
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +2 | +8 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 36 | +29 | +19 | +17 |
HP 200 (Hardness 14) · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void
Speed 20 feet
Actions
- Melee Arm [Single Action] +27 (reach 15 ft, Magical), Damage 3d12+11 bludgeoning plus
- Ranged Rock [Single Action] +27 (range 120 ft, Brutal, Magical), Damage 3d10+11 bludgeoning